This comes via popular online radio personality (and my good friend) Eric Michaels. Of course it comes from Eric. Who else would it come from?
Pac Manhattan is just what it sounds like - a game of Pac Man played in the streets of Manhattan. In the area surrounding Washington Square Park, to be exact. There are four ghosts who chase one Pac Man around the streets and try to "eat" him. And they wear costumes. Of course they wear costumes.
This is "in order to explore what happens when games are removed from their 'little world' of tabletops, televisions and computers and placed in the larger 'real world' of street corners, and cities." On some level, I applaud the effort. Sounds like fun. But let's be honest. When you break it down, Pac Man is a game of "tag." It's an inverse, complexified game of tag, but a game of tag it remains. The same sort of tag that children have been playing in parks and, yes, streets, for hundreds, if not thousands, of years. This is not rocket-science; it's really quite simple. Tag is fun, study finished. Graduate students do not need to waste time or money studying it.
And if that were all they were doing, it would end there. But the game is more complex than that. Pac Manhattan features not just five players running around the streets in ridiculous costumes. There is another half to the equation. In a central location, armed with cell-phones, Wi-Fi internet connections and custom software, sit five controllers - one for each field player - who represent the ability of a player of the video game to see any part of the screen at a time; they communicate, via cell-phone, the locations of the other players and the state of the game board.
As I mentioned above Pac Manhattan is done as part of a study, a study sponsored by NYU's Interactive Telecommunications Program, a program devoted to "the study and design of new media, computational media and embedded computing under the umbrella of interactivity." This is a fancy way of saying they study Trans-Humanism, which has been an interest of mine for some small time now. Here we have a group of people who realized that technology is evolving at a crazy pace, who understand that we don't always have the mental capacity to adjust to it immediately and who want to turn it on its head; a group of people who said "look, we know this stuff is affecting us, let's see if we can do something to figure out how and lets see how we can turn that to people's advantage."
Is Pac Manhattan serious psychology? Will it really tell us anything about the way we live? I don't think so. But as often as this sort of thing descends into academic masturbation, you can sometimes get some gold out of the dross. And the pictures on the site, the idea of people in those costumes running around Washington Square Park for hours at a time? That's pure gold.
Comments (7)
The concept of the power pellets always weirded me out. Why does eating a flashing ball make the ghosts scared of you? Is this an endorsement of hallucinogens? Does the person playing Pac Man in Pacmanhattan get to a corner of the board and then drop acid? Does the acid cause them to act so crazy that the people playing the ghosts get freaked out, turn blue and run away?
Ben Rotskoff
(who once scored 22 million points at Ms. Pac Man, a record of some kind, they tell me)
Posted by Ben of the Azure Sea | August 18, 2004 5:58 PM
Posted on August 18, 2004 17:58
I think my favorite part here is when you say "This is a fancy way of saying they study Trans-Humanism" implying that your sentence makes it a simpler idea to digest.
I like Pac Man.
Posted by Marc | August 18, 2004 6:08 PM
Posted on August 18, 2004 18:08
Well Ben, according to the website Pac Man automatically picks up a power pellet when he hits any corner of the board. If there's a ghost nearby he has to touch the pole at the corner. As in a regular game of Pac Man, each corner can provide a power pellet only once. So, no acid involved. Except on the parts of the guys who invented this game. I mean, have you seen those costumes?
Posted by Jason | August 18, 2004 9:55 PM
Posted on August 18, 2004 21:55
Remember Pac-Man the cartoon series? So weird it was that only two things can explain it: hallucinogens, or being produced by Jeffrey Scott, grandson of Three Stooges member Moe and producer of some of the weirdest Saturday Morning stuff ever.
Give up? It was the second one. I met Jeffrey last year and he looks perfectly normal (and a lot like Moe) and I bought his book in which he shows how he wrote an episode of Teenage Mutant Ninja Turtles in 2 hours. It's a pretty fun read.
Posted by Ben of the Azure Sea | August 20, 2004 5:40 PM
Posted on August 20, 2004 17:40
I do remember Pac Man the cartoon series. My primary memory of Pac Man the cartoon series, though, is that Pac Man wore a hat. The sharp sort of hat you'd expect a well-dressed 1940's businessman to wear. And, if it's not stretching my brain too far, Pac Man was some sort of waste-disposal person - responsible primarily for harvesting the power pellets or keeping them from growing out of control.
Writing an episode of TMNT in two hours is cool. I'd love to have done that. Which episode was it, pray tell?
Posted by Jason | August 20, 2004 6:48 PM
Posted on August 20, 2004 18:48
I was actually a bit disapointed by the costumes. I mean, Pac Man looks like a guy wearing a yellow trash bag with a cheese wheel taped to his chest. I would want to see a full-body, Otto the Orange style costume, watching Pac Man waddle from power pellet to power pellet. Of course, the ghosts should be full-body as well, like some sort of hostile Disney attraction.
Now THAT would be fun to watch.
Posted by Eric at Beethoven | August 26, 2004 7:37 AM
Posted on August 26, 2004 07:37
You're quite right, Eric. That would be awesome. But I think the guys playing on the streets would probably collapse from some sort of heat-stroke before too long. It would make playing the game... difficult, at best.
Posted by jason | August 26, 2004 4:46 PM
Posted on August 26, 2004 16:46